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Lone Labyrinth

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I worked on Lone Labyrinth most of 2024 in Lawrence Tech’s Integrated Game Studio course. It was made over the course of 16 weeks with a large update releasing in February 2025. As the sole designer on the team of 3, I developed the story, character designs, gameplay mechanics, and level design. Additionally, I programmed the game’s UI, audio and dialogue systems. I made most of the environmental, UI and enemy art as well.

Lone Labyrinth was featured at LTUX 2024, ShowLTU 2024, and Detroit’s Month of Design 2024.

    © 2025 by Katherine Tackett. Powered and secured by Wix

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